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Tormented souls review ign
Tormented souls review ign













tormented souls review ign tormented souls review ign

Where the first Remnant mixed up the layout of levels and which enemies would spawn, Remnant 2 takes it to an entirely new level by randomly generating practically every element of your adventure. The sequel’s killer feature though, is the ambitious improvements it aims to make to its procedurally generated levels. Plus, now there’s dozens of exciting new ways to fall to your death – something I was apparently fond of doing. Jumping around and climbing makes exploration and engaging the bad guys a lot more interesting, since clever use of verticality and putting gaps between you and your enemy allow for some fun moments. Now it only applies during combat, meaning you don’t have to worry about getting arbitrarily slowed down every few seconds when exploring the world. Moving around has also been reworked, as jumping between gaps is now possible – and my prayers have been answered regarding the first game’s most annoying feature: the stamina meter. For example, I fought one boss called the Mother Mind, a giant plant monster who bombarded me with explosive pollen, and faced only a few floating adds in between damage phases, while in another fight against an enemy called Legion, a dark deity who tried to drive my character insane, I fought off waves of adds while trying to figure out the trick to overcoming the boss’ maddening gaze. Gunfire Games clearly heard the feedback from players loud and clear, and most bosses I took down either made light use of them or made them the primary obstacle while some other puzzle waited to be solved. Whether I was fighting giant, slippery lizards, floating tentacled aliens, or creepy root-infested cultists, there was always a new enemy waiting around every corner.īoss fights have also been tuned up, especially when it comes to the first game’s irritating overuse of adds during them.

tormented souls review ign

The number of enemies and dastardly ways they attack you also seems like a step up, just from the small number of biomes I was able to explore. I used everything from shotguns to rifles, and even a crossbow, and each felt satisfying and ferocious (even if some felt a bit overpowered in the early version I played). For starters, melee combat is not only a practical option compared to the first game’s wimpy slashing, but it actually feels good to get up close and beat someone down when bullets just won’t do. Whether I was hanging around the rustic sanctuary of Ward 13 or running through Yaesha under the glow of an eerie crimson sun, the leap forward is no mere facelift – it’s a complete overhaul.īut more importantly, Remnant 2 feels much more on par with its third-person shooter peers than its predecessor in terms of both movement and combat. Where From The Ashes was a bit drab aesthetically, Remnant 2 is absolutely bursting with color and detailed characters. The night before I got my hands on Remnant 2, I spent some time replaying the first game in my hotel room, and the thing that immediately struck me when booting up the sequel was just how much better it looks.















Tormented souls review ign